GGGGLLLL____TTTT2222FFFF____CCCC4444FFFF____NNNN3333FFFF____VVVV3333FFFF, and GGGGLLLL____TTTT4444FFFF____CCCC4444FFFF____NNNN3333FFFF____VVVV4444FFFF are accepted.
_s_t_r_i_d_e Specifies the offset in bytes between each aggregate array
element.
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
ggggllllIIIInnnntttteeeerrrrlllleeeeaaaavvvveeeeddddAAAArrrrrrrraaaayyyyssss lets you specify and enable individual color, normal,
texture and vertex arrays whose elements are part of a larger aggregate
array element. For some implementations, this is more efficient than
specifying the arrays separately.
If _s_t_r_i_d_e is 0, the aggregate elements are stored consecutively.
Otherwise, _s_t_r_i_d_e bytes occur between the beginning of one aggregate
array element and the beginning of the next aggregate array element.
_f_o_r_m_a_t serves as a ``key'' describing the extraction of individual arrays
from the aggregate array. If _f_o_r_m_a_t contains a T, then texture
coordinates are extracted from the interleaved array. If C is present,
color values are extracted. If N is present, normal coordinates are
extracted. Vertex coordinates are always extracted.
The digits 2, 3, and 4 denote how many values are extracted. F indicates
that values are extracted as floating-point values. Colors may also be
extracted as 4 unsigned bytes if 4UB follows the C. If a color is
extracted as 4 unsigned bytes, the vertex array element which follows is
located at the first possible floating-point aligned address.
NNNNOOOOTTTTEEEESSSS
ggggllllIIIInnnntttteeeerrrrlllleeeeaaaavvvveeeeddddAAAArrrrrrrraaaayyyyssss is available only if the GL version is 1.1 or
greater.
If ggggllllIIIInnnntttteeeerrrrlllleeeeaaaavvvveeeeddddAAAArrrrrrrraaaayyyyssss is called while compiling a display list, it is
not compiled into the list, and it is executed immediately.
Execution of ggggllllIIIInnnntttteeeerrrrlllleeeeaaaavvvveeeeddddAAAArrrrrrrraaaayyyyssss is not allowed between the execution of
ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ggggllllEEEEnnnndddd, but an error may or may
not be generated. If no error is generated, the operation is undefined.
ggggllllIIIInnnntttteeeerrrrlllleeeeaaaavvvveeeeddddAAAArrrrrrrraaaayyyyssss is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not saved
or restored by ggggllllPPPPuuuusssshhhhAAAAttttttttrrrriiiibbbb and ggggllllPPPPooooppppAAAAttttttttrrrriiiibbbb. Use ggggllllPPPPuuuusssshhhhCCCClllliiiieeeennnnttttAAAAttttttttrrrriiiibbbb and